BUAT YG SUKA OPREK OFFSET atau LAINNYA
CHEAT ENGINE Merupakan Salah Satu TOOL Memory Scanners/Editors yang sangat Banyak Di Gunakan Untuk Mencari Offset , Membuat Trainer ,dan Lain2nya .....,Dan Cara Penggunaannya Cukup Mudah....!!! OK Langsung Aja NE Gan ......Selamat Mencoba>
MUDAHAN DALAM WAKTU DEKAT SAYA AKAN BERBAGI CARA MENCARI OFFSET BASE POINT BLANK & OFFSET Point Blank.i3exec Menggunakan CHEAT ENGINE 6.0 .Serta Cara Membuat DLLnya ....Mengunakan MVC++2008.
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Made By DARK BYTE ( http://forum.cheatengine.org/)
January 30 2011:the application failed to initialize properly (0xc0150002)
For those that are getting the above error download the Visual C++ 8 redistributable. It is used by the lua dll's that CE makes use of.
links:
32-bit 64-bit
January 10 2011:Cheat Engine 6.0 Released:
It has taken a while but the wait has been worth it: Cheat engine 6.0 has been released
It's not only a new version with some new features, but a complete port from Delphi to Freepascal/Lazarus with support for 64-bit
Of course, some features could not get implemented in this new version just yet, like the directx mess and trainer creator, but they are planned to come back in the next versions. If you need to use them, just use Cheat Engine 5.6.1 instead(Check the download page if you need it). And other features have just been stripped because they where useless (hyperscan)
Of course, new stuff has been added like the VEHDebugger, improved pointerscan speed, ability to compare to the values of a saved scan, advanced scripting, etc...etc...etc...
If you encounter bugs or have suggestions, please do not hesitate to report them. If you don't I can't fix/improve Cheat Engine
Cheat Engine 6.0
Fixes:
several disassembler fixes
change by offset supports negative hexadecimal offsets
several fixes to the data dissector
Fixed simple paste
Hextype won't change pos
Bugfixes after the official release (Max 1 week):
January 11 2011: Fixed a hotkey issue
January 11 2011: Fixed the stringlist_add crash
January 13 2011: Fixed a deadlock in the lua createProcess command
January 15 2011: Fixed the lua writeXXX commands
January 16 2011: Fixed assembling st(0),st(x) instructions and one more hotkey issue
Changes:
Added a 64-bit version
Different compiler (uses fpc/lazarus now instead of delphi)
Addresslist has been reimplemented from scratch
Debugger has been reimplemented from scratch
Hexview has been redesigned
Added a new debuggerinterface : VEHDebugger
replaced underc with lua
Added several lua routines
pointerscanner speed increased
custom types changes from scantype to valuetypes that can be used in multiple locations
disassembler shows colors and can be configured
improvements to the stackview
added tabbed scans
standalone Trainermaker is currently not implemented
added the option to save scanresults
You can now compare the current addresslist to the values of a saved scan (first scan included)
The above also makes the percentage scans more useful, so a between % scan has been added as well
Tables can now contain lua scripts that can get executed
Table entries can execute lua scripts when enabled/disabled (see it as an extension to auto assembler)
Added conditional breakpoint
added break on data breakpoint
automated "find what accesses address" now shows a trigger count
Hotkeys on cheat entries have been improved
Temp files don't get saved in the ce folder anymore
Cheat Tables don't get saved in the ce folder anymore
Added a suggestion where you can save your tables now
Cheat table entries can now be dragged and dropped, including on top of eachother
Hexview can now show seperators any way you like
You can compare two hexviews with eachother to show the differences
Added the 7 byte hexadecimal display type
Added some extra plugin apis
Improved the change register on breakpoint gui
And lots of other stuff...
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